The Tower

The tower is responsible for growing your spells, which should help you in the fight against other mages. The highest stage of development is 3. With each stage you get 2 new library places in addition.
Crystal Ball

At the beginning you`ve got a crystal ball stage 1. By upgrading your Crystal Ball you can raise up the distance in which your spells will work and you can spy your opponent.
The range is calculated with the following formula:
Crystal ball stage * crystal ball stage + 10
For example in case of stage 1 11 fields and in case of stage 5 it will reach 35 fields. The strength of the espionage is equal to the stage of the crystal ball.
Depending upon stage of development of your tower you have up to 8 free places to found the following buildings.
Arcane focus

With the help of a arcane focus the regeneration of your mana will raise up.
Chaos library

With the help of the chaos magic among other things you have the destroying flames: the burst, flame sword, fire ball and rain of fire on your side. Please consider that the rain of fire continues until your opponent remove the spell and that a flame sword which was casted on one of your troops will use your mana on every tick.
The following spells are available starting from these stages of development:
- Burst 1
- Fire Ball 7
- Flame sword 5
- Rain of Fire 12
- Ethereal Crack 16
Light library

With the help of the light magic the illuminationg spells are available. The spells Healing Land, Wealth and Protection Aura also are using your mana on every tick, this ends if the spell got removed. The following spells are available starting from these stages of development:
- Healing 1
- Blessing 3
- Magic Ban 5
- Heal army 7
- Healing Land 9
- Wealth 13
- Ethereal Focus 14
- Protection Aura 15
- Bless Army 21
Death library

With the help of the death magic you acquire the death breath. The following spells are available starting from these stages of development:
- Curse 1
- Death Blades 3
- Slowing down 5
- Poverty 9
- Hand of Death 12
- Curse Army 16
Nature library

With the help of the nature magic you have the powerful favour of the nature spells. Please consider that pathfinder and the thunderstorm spell use a bit of your mana on every tick.
To remove a curse from your city, a "Magic Ban" offers itself, you can find it under the column light magic. If you become a victim of such a curse more often, it offers itself to use the the "Unclouded Sky", this weakens spells from enemies or possibly even gets rid of them.
The following charms are available starting from these stages of development:
- Gaias Blood 1
- Pathfinder 3
- Oak Skin 5
- Swamp 7
- Unclouded Sky 8
- Thunderstorm 8
- Gaias Blessing 10
- Gaias Revenge 12
- Hurricane 16